Splatter, which came later and was probably formed by blending splash and spatter, has a similar meaning, but it doesn’t necessarily involve small drops.A splatter of liquid might be large and messy.
Particles This is my game maker particles section. It has some particle examples i've made with a program called. All credit for Game Maker goes to it's creator. If there is someone who needs to be given credit, or if there is anything that would be cause for concern, tell me and I will adjust or remove it. Looking to put me in your credits because you used some of my code or I helped you?
Look no further than this link: And here's my list of particle examples. Unless otherwise stated, all examples are in GML code, and require a registered version of GM5.3(a). Name Description Fname and size Rain Basic Rain, well documented.
Enter key to adjust amount of rain 5,391 b Electric Fire Sparks fly and flames roar. Multiple particle types, and 2 systems.
6,800 b Water Spout Quite basic. Spout water out of a pipe.
5,670 b Flies Have flies buzz around something 6,400 b Smoking Plane Make your plane start to smoke when it gets damaged 9,450 b Blood splatter Splatter blood when you get shot. Not appropriate for youngsters. First one is all code. Code offers more capabilities. Second one is D&D with the particles coded. The enemy moves.
Third (bottommost) one is all D&D. 7,500 b 8,050 b 14,120 b Eruptive Balls Get an explosion when the ball hits the other balls. 6,350 b Particle Golf (D&D) Get an explosion when the ball lands in the hole. 13,300 b If you would like for me to make you a particle example (which would be uploaded here), please contact me at with the specifics. Please also specify D&D or code.
. Description Now supports GMS1 & GMS2 True water and jellies. This asset use Liquid Fun physics particles (built in GM physics no third party DLL's!) and shaders to simulate realistically looking water and jellies. Watch video or download demo to see it in action. Download demo Download demo Features. Realistic water/liquid simulation.
Realistic Jelly simulation. Shader included to make liquid more realistic. Very fast thanks to Liquid Fun engine. Can create liquids/jellies in different colors. Can turn on/off color mixing. Water and jellies react with other physics objects. Objects with smaller density than water can float on it If you want to stay informed about my new assets to my mailing list.
You also receive a FREE asset for subscribing. You can also follow me on Twitter. Version 1.0.2. Published April 30, 2016 Created with GameMaker: Studio v1.4.1749 Age Rating: 4+.